The creation of Once Upon a Time in Leningrad has been a rewarding experience. Not only has it allowed me to create a short animated film based upon my own ideas, but has allowed me to develop my skills further. I think that my progress through this year has been noticeable, and without the new knowledge I have gained, I would never have been able to complete the film. I feel that the third year has perhaps been the most rewarding out of my three years of University, as it has pushed everything that I already knew to a great deal, and forced me to adapt and learn new things as I went through production. As well as learning whole new areas of production from scratch (such as character rigging, and compositing), I feel that my skills have been mostly improved within three key areas.
Character Modelling
At the start of the year I had only limited experience of character modelling. I had not fully token the concept of typology on board, and was modelling characters as if they were to be statues in an animated piece, and not working rigs. After having to rig my own character, I now see how important typology is to character modelling. If you compare the model of the the character of the Old Man, I feel I can see that progress has been made. The below images show two versions of the character, the first created in my second year, and the second created during production this year. I think that the second model is clearly more appropriate to become a working character rig, and shows an improvement of my modelling skills.
Old Man character created within my second year
Old Man character created within my third year
Animation
Previous to this production, I had only had a limit exposure to animation within Maya. Creating the 3D animatic had given me an idea of how animation works within Maya, but it was within production that I pushed this knowledge further. As the majority of animation I had previously created had been within 2D programs, I created each shot within Maya as if it was a 2D drawing. I was considerate of trying to apply the twelve principles as I worked too. Animation os not one of my greatest skills, but I think that I have been able to adapt the skills I had to suit the piece.
Direction
Although I had directed a small group of people within my first year, this was my first experience of directing on a larger project, and especially one of this complexity. Although I have maintained throughout my time at University that I wished to act as a director, this production was the first where I felt that I really had to push myself within this role. Not only did I have to manage the work of others, but try to keep a control of my own creative vision, and adapt to any problems that myself or others were having. By being the director of this film I was able to see that the role of director not only means maintaining control of your own work load, but also taking on board and understanding the abilities and work load of others. Although the film has been challenging, being it's director has been extremely satisfying. I understand I have a lot more to learn, but I think that this production has given me a greater idea of what it means to be a director on a short film. The final reward of seeing my story created into an animated short has been extremely satisfying, and although the film is not perfect, I am happy that it has been able to stay true to my original intent as director.

















































